In the wake of a taste of global harmony courtesy of Pokemon Go, there's no question that the creature-catching franchise stands as one of the most ubiquitous gaming titles around. The iconic Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The persistent excitement surrounding trading card values guarantees almost daily Pokemon news stories. It would be difficult to find a pocket monster game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games go viral annually.
However despite that pervasiveness and popularity, some Pokémon games that are totally overlooked. These represent titles that didn't get their proper due, or were buried by the hype of the core series. These are Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or modern remakes. Considering these factors, this list will not be yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?
Pokémon Ranch: The Cozy Forerunner
An excessive number of Pokémon games emphasize the battling element of the series, and not nearly enough of them highlight the everyday aspects that would come with owning a pet. Admittedly, there are small features like these in modern games—players may play with your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to hold monsters from different games. Reviews from its release noted Ranch was a poor if not outright hideous game. I'm not here to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—get this—just relax with your pals. The interactions with Pokémon were basic, and a lot of the draw was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the proliferation of idle games, and the video playthrough normalization of watching games you aren't playing. Many never understood that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, a live stream focused on running the game 24/7. The streamer who runs the channel states that, after almost twenty years of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Strategic Tabletop Game Lost
Did you know that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new figures.
These questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, design, and content in general," another commenter declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique board structure made for a great tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.
With numerous mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but argue that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu